Case study

Gabby’s Dollhouse Official on Roblox

How DreamWorks Connected With 100M Players Worldwide

We partnered with DreamWorks Animation to build a long-term Roblox strategy, which blended gameplay, content creation, and a global movie activation to transform Gabby’s Dollhouse from a show into a cross-platform entertainment ecosystem.

Result: 100M+ players reached and over 1 billion minutes played.

01

The Challenge

DreamWorks didn’t just want a typical game - they challenged us to:

  • Bring Gabby’s Dollhouse to life in Roblox;
  • Use Roblox as a content production studio;
  • Build momentum toward the release of Gabby’s Dollhouse: The Movie;
  • Reach young fans where they are — playing, watching, and engaging.
Poster for DreamWorks Gabby's Dollhouse showing animated girl with cat ears and four colorful animal characters against a pink background with a rainbow and confetti.
02

Our Approach

We developed a multi-phase Roblox strategy

03

Solution

We worked closely with DreamWorks to create a vibrant, interactive world that stayed true to the show's creative vision. Together, we opened up new possibilities for content creation on the Gabby’s Dollhouse YouTube channel. The resulting experience is a versatile RP (roleplaying) and tycoon hybrid that serves two key purposes:

Phase 1

Launch the Game + Build a Content Studio

We created a vibrant, social role playing / tycoon hybrid game where players can create their own dollhouses. This enabled us to:

  • Bring Gabby’s Dollhouse to life in a natural way on Roblox.
  • Enable video content production from within the game.
  • Build community towards a later film release.
  • Reach young fans where they already spent their time.

DreamWorks could now film YouTube content directly inside the Roblox environment.

Top Youtube videos created in Roblox:

  • Gabby Says
  • Hide & Seek
  • Talent Show

Phase 2

Movie Campaign + Integrations

For the theatrical release of Gabby’s Dollhouse: The Movie, we launched a cross game campaign in three experiences:

  • Gabby’s Dollhouse Official;
  • Metro Life City RP;
  • The Floor Is Lava!

Players watched the movie trailer in-game, completed themed quests, and claimed exclusive UGC items.

03

Results

*1 Year Post Launch Results

Phase 1 — Game Launch

7M+
Visits in the first 45 days
1.3M+
Favorites
300M+
Minutes played
30M
Plays in Year 1

Phase 2 — Movie Campaign

71M+
Total sessions across Roblox
24M+
Unique players
15M+
Hours played (≈ 900M+ minutes)
9.3M+
In-game trailer views
100%
Of UGC items claimed (sold out daily)
7.5M+
Media impressions with 30% video completion rate (benchmark: 20%)

Combined Impact (Game + Campaign)

100M+
Players reached
1B+
Minutes played
9M+
Trailer views
100%
Of UGC items claimed
500M+
Gabby’s Dollhouse Game impressions
2.5B+
Movie Campaign impressions
28M+
Youtube views

Over 3 billion total impressions!

Roblox became a playground, a content studio, and a marketing channel — all at once.

Bryce Sherman, Senior Director of Digital Marketing, Universal Pictures

“Partnering with The Gang allowed us to elevate Gabby’s Dollhouse on Roblox into a truly immersive, movie-themed experience. From a giant virtual theater screening the trailer to a playful scavenger hunt helping Gabby prepare for her big premiere, fans engaged in ways that made it clear this was a theatrical event.

By extending these activations into high-reach Roblox experiences and offering exclusive UGC, we amplified awareness beyond our core audience and built excitement for Gabby’s big-screen debut in a way that was authentic and impactful.”

"By creating a hit game, using that game to create Youtube content, and partnering with other successful Roblox experiences, DreamWorks Animation has set a new standard for film campaigns on Roblox. 

Their forward-thinking strategy showed yet again that Roblox is not just a platform for gamers, but a highly effective tool for brands to engage users, grow a community, and build towards a significant cultural moment."

Evan Opperman, Senior Client Director at The Gang

Play Gabby's Dollhouse Official →

Evan Opperman,
Senior Client Director
at The Gang

Evan Opperman, Senior Client Director at The Gang

Play Gabby's Dollhouse Official →
04

Why It Worked

This wasn’t a one-off activation.

It was an entertainment ecosystem flowing seamlessly across:

  • Roblox-native gameplay
  • A growing Gabby’s Roblox community
  • 2 top non-branded Roblox games
  • Youtube Community
  • Global Theatrical Release

DreamWorks didn’t advertise to young audiences — they met them where they already are.